Welcome to Loreshaper Games
We’re a company that makes games.
We blend the elegant rules-driven simplicity of old-school games with the storytelling focus of more contemporary titles.
The result? Games that anyone can play. There’s stuff in our catalogue for hard-core players who like crunchy games, but we keep things accessible enough that everyone can find something to play.
You can find our stuff on the following marketplaces:

What I’ve Learned from Writing a Game Every Day
I’m not a stranger to writing a game every day. Back in May, I did one game per day (and an extra), but not on a perfect daily schedule. Anyone who wants to be creative should think about the effects …
The Art of the System Reference Document: Types of SRD
A system reference document covers a portion of a game’s content and collects it for future use. I will use four system reference document types to describe various strategies of collecting content. A SRD’s type informs the designer’s approach to …
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The Art of the System Reference Document: Licensing
Let’s take a moment to talk about the uses and value of a system reference document to a game designer. This post will focus on system reference document licensing. I’m working on my system reference document. I’ve also made a …
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The Art of the System Reference Document: Uses
Why Make a System Reference Document? There are a few different reasons you might want an SRD. First, it’s a handy core of resources that you can use when developing your game. It also serves this role for others, which …
Using Midjourney for Character Portraits, Part 2: Prompt and Output
Midjourney is an AI-powered image generation tool that uses a text-based prompt. The quality of a prompt, especially character portrait prompts, can be the difference between frustration and success. Prompt and output relate to each other in ways that aren’t …
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Using Midjourney for Character Portraits, Part 1: Setup
As a game designer and player who has writing skills, a background in graphic design, and no drawing ability, I’ve constantly dealt with the fact that I can’t produce artistic elements to complement my work. Most of the figures I …
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