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Home » Archives for June 2022

Month: June 2022

Using Midjourney for Character Portraits, Part 1: Setup

By Kyle Posted on June 26, 2022 Posted in Uncategorized No Comments Tagged with ai, art, characters, generative art

As a game designer and player who has writing skills, a background in graphic design, and no drawing ability, I’ve constantly dealt with the fact that I can’t produce artistic elements to complement my work. Most of the figures I …

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Game A Day May Post-Mortem Part 1

By Kyle Posted on June 1, 2022 Posted in Game Designer Thoughts No Comments Tagged with Game Design, Microgames, update

I wrote 32 games in as part of an experiment I’m calling Game a Day May. The shortest games were 200 words long. I designed these to fit on a business card. The longest was more than 8000 words long. …

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Recent Posts

  • Proof of Life
  • Finding Helion
  • Alter Data Out Now!
  • The State of Loreshaper Games, August 2022
  • AI and Creativity: A Game Designer’s Perspective

Recent Comments

  1. Game A Day May Post-Mortem Part 1 - Loreshaper Games on Carrion Birds Update #3 and the May Microgame Collection
  2. Updates on the May Game Collection (Part 1) - Loreshaper Games on Carrion Birds Update #3 and the May Microgame Collection
  3. Kenoma Update 14 – Loreshaper Games on Cybrine Dreams Update 1
  4. Kyle on Kenoma Update 9: Plans after the Quickstart

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