Game A Day May Post-Mortem Part 1
I wrote 32 games in as part of an experiment I’m calling Game a Day May. The shortest games were 200 words long. I designed these to fit on a business card. The longest was more than 8000 words long. …
I wrote 32 games in as part of an experiment I’m calling Game a Day May. The shortest games were 200 words long. I designed these to fit on a business card. The longest was more than 8000 words long. …
I don’t have a progress update on games, unfortunately. I’ve had some health issues, and while I don’t want to blow them out of proportion—they’re unpleasant, not life-threatening (at least, that’s the going theory)—they make it a lot more difficult …
Tiny Tina’s Wonderlands: A Game Designer’s First Impressions Read more »