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​Cybrine Dreams Update 2

By Kyle Posted on February 10, 2022 Posted in Updates No Comments Tagged with Cybrine Dreams, kenoma, update

​Been making steady progress, though a lot of it is going to be redundant with the stuff in the previous update so I’ll just hit the new highlights. The World of Cybrine Dreams ​The Cybrine God is a massive entity, both a …

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Kenoma Update 14

By Kyle Posted on February 7, 2022 Posted in Updates No Comments Tagged with Cybrine Dreams, kenoma, update

Extra day between updates because I’ve had some minor health things come up. Nothing serious, and they’re basically in the past now (or at least it seems that they are), but I had some issues just getting to the keyboard …

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Cybrine Dreams Update 1

By Kyle Posted on February 4, 2022 Posted in Updates No Comments Tagged with Cybrine Dreams, kenoma, update

​Cybrine Dreams Update 1 ​Let’s go over some basics of Cybrine Dreams. It’s a card-based game, though generally players will draw single cards with multiple cards reserved for an Encounter, which is something like combat, complex social situations, or expeditions …

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Kenoma Update 13

By Kyle Posted on February 2, 2022 Posted in Updates No Comments Tagged with kenoma, update

I know it may look like I’ve got a ton of stuff going on and can’t possibly be working on Kenoma, but believe it or not I’m doing about as well on raw word count as I was for a …

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Kenoma Update 12

By Kyle Posted on January 31, 2022 Posted in Updates No Comments Tagged with kenoma, update

I’ve taken a little time off to work on another project, though this isn’t impacting Kenoma heavily because I’m hitting my limit as far as productive writing on a single project goes. However, because of Sunday it’s been a slow …

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Kenoma Update 11

By Kyle Posted on January 29, 2022 Posted in Updates No Comments Tagged with kenoma, update

I realized that I’ve been going about Kenoma’s first core rulebook release a little backwards. I’ve been working through setting sections and stuff and not really doing rules, but in practice all I really need to hit a minimum viable …

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Kenoma Update 10

By Kyle Posted on January 27, 2022 Posted in Updates No Comments Tagged with kenoma, update

Further progress continues. Most of the effort right now has been on getting more setting elements written out. I have a clear vision of where things are going, I just need to make it a reality by bringing everything out …

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Kenoma Update 9: Plans after the Quickstart

By Kyle Posted on January 24, 2022 Posted in Updates 1 Comment Tagged with kenoma, update

What’s next for Kenoma now that the quickstart is out? I’ve got three phases planned. 1. Outline The Core Rulebook I haven’t duplicated the Quickstart content in the core rulebook yet, except for the few things that I copied from …

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Kenoma Quickstart Launch Announcement

By Kyle Posted on January 23, 2022 Posted in Announcements No Comments Tagged with announcement, kenoma, product-launch, update

It’s finally here. The Kenoma Quickstart is now live on itch.io! It’s been a frantic few weeks, and I’m sure there are some things that are going to require fixing sooner rather than later, but it’s out and you can …

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